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Below are the current Downtime Tracking Sheets, including capital, buildings and item creation progress. For descriptions of actions see the relevant writeups and journals.

Belor's DTSEdit

GP Goods Influence Labour Magic
11000


Jon Constantine's DTSEdit

GP Goods Influence Labour Magic
9838 50 4 0 0


Krolmnite's DTSEdit

GP Goods Influence Labour Magic
0 0 0 32 0


Buildings

Farm, SW of Ashen Rise

Room Benefits
Animal Pen

GP, G, L +8 

Stall GP, G, L +8
Animal Pen GP, G, L +8
Stall GP, G, L +8
Hatchery

House on farm

Room Benefits
Alchemy Lab  GP, G, M +10
Bedroom GP, I +3
Bunks GP, L +8
Classroom C +8
Storage (Alchemy) GP +2
Workstation (Weapons) GP, G, I +8; counts as MW tools
Infirmary GP, I +8; counts as healer's kit

.

Tevan's DTSEdit

GP Goods Influence Labour Magic
8838

Tientrich's DTSEdit

GP Goods Influence Labour Magic
0 20 18 0 2

Buildings

Farm, SW of Ashen Rise

Room Benefits
Farmland GP, G +10 
Garden GP, G +8
Greenhouse GP, G, I +12

House on farm

Room Benefits
Bedroom GP, I +3 
Lavatory +2 to Fort vs disease while in settlement
Kitchen GP, G +4 
Artisan Workshop GP, G, I +10; counts as MW tools.
Magic Repository GP, I, M +12; +3 Know (nature), Spellcraft, additional +1 research. 
Scriptoruim MW tools writing
Secret Room  
Cell
Vault  

Brewery on farm

Room Benefits
Brewery  GP, I +10
Bar GP, I +10; bonus Diplomacy to gather info
Storage GP +2
Storage GP +2
Kitchen
Workstation (Brewery) GP, G, I +8; counts as MW tools
Office
Lodging GP +12
Common Room GP, I +7
Sitting Room I +4; bonus on interaction skills

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